ISBAT University launches blended learning, skilling platforms and E-Sports

Education

Lugogo-by pass based ISBAT University has launched a blended learning platform, skilling platform and E-Sports.

The facilities were launched by Minister for ICT and National Guidance Frank Tumwebaze and ISBAT University Chancellor Fred Jachan Omach.

The chancellor said that they considered the growing opportunities of the youth in Uganda and the East African region.

"Since attaining the status of a private university, the institution has made several initiatives that bridges the University and Industries for the industry-academia partnership and research. ISBAT University equips students with essential skills to meet the demands of the 21st century, as evidenced by its highest rate of placements among the graduates," the chancellor said.

The Blended Learning Platform

This is a unique education philosophy that deals with holistic education with an all round development of personalities, empowering lives of every student.

The newly implemented blended learning platform ensures achievement of the vision of ISBAT University to be the centre of excellence for chosen programmes.

It also ensures that learning is made simple and available 24/7 for developing skills to the expectation of potential employers.

Students will be able to access education resources through well designed and Al (Artificial Intelligence) controlled app at their convenience.

The application brings services to students on their finger tips and enables them to connect with classmates, teachers, mentors and parents.

The students will also be able to access online study materials, online tests, discussion forums, online assignment submissions and more academic related information.

The Chancellor talked about this as a revolutionary technological advancement in the higher education sector.

Skilling Platform

The Skilling portal is expected to bridge the gap between higher education and industry by providing skilling in technology and innovations. This platform focuses on fast growing technical and industrial advancements and addresses the continuous employment opportunities.

The skilling modules will be executed in a Blended Learning mode through a combination of face - to - face and online education, aided with projects. It facilitates personalised virtual desktop solutions to enable students to have high end lab facilities in the comfort of their homes.

E-SPORTS

E-Sports is a form of competition using video games. This, most commonly takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams.

E-Sports, or electronic sports is the term used to describe the sport of competitive video game playing and is expected to reach nearly 5 billion in value and a global audience of nearly 600 million people by 2020.

Universities are preparing Cyber Warriors to defend against hackers, preparing data scientists to enhance machine learning and Artificial Intelligence; and also embracing e-sports to prepare athletes for the new era.

Students involved in e-sport are better team players and other benefits include stress management; improved brain healthy; critical thinking; problem solving and real time job skills.

They said that it's also an entertainment to keep students refreshed for better concentration.

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